Good: playing Risk 2210 with friends you haven't seen in a while.
Better: playing Risk 2210 with friends you haven't seen in a while, for three hours.
Best: Wiping out the two male players and then, just to tick them off, declaring a truce with the other female player instead of fighting it out to the bitter end.
This completely makes up for the last time I played regular Risk with just the boys, and the game dragged on forever. After three hours I was craving a glass of wine, my female roommates, and maybe a surprise gust of wind to knock the table over.